- moved a few parts from g_level.cpp to better fitting places.

This commit is contained in:
Christoph Oelckers 2019-02-23 15:21:54 +01:00
commit ef3e5ef01e
6 changed files with 309 additions and 274 deletions

View file

@ -1634,68 +1634,6 @@ void FLevelLocals::Init()
notexturefill = info->notexturefill < 0 ? gl_notexturefill : !!info->notexturefill;
}
//==========================================================================
//
//
//==========================================================================
bool FLevelLocals::IsJumpingAllowed() const
{
if (dmflags & DF_NO_JUMP)
return false;
if (dmflags & DF_YES_JUMP)
return true;
return !(flags & LEVEL_JUMP_NO);
}
DEFINE_ACTION_FUNCTION(FLevelLocals, IsJumpingAllowed)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
ACTION_RETURN_BOOL(self->IsJumpingAllowed());
}
//==========================================================================
//
//
//==========================================================================
bool FLevelLocals::IsCrouchingAllowed() const
{
if (dmflags & DF_NO_CROUCH)
return false;
if (dmflags & DF_YES_CROUCH)
return true;
return !(flags & LEVEL_CROUCH_NO);
}
DEFINE_ACTION_FUNCTION(FLevelLocals, IsCrouchingAllowed)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
ACTION_RETURN_BOOL(self->IsCrouchingAllowed());
}
//==========================================================================
//
//
//==========================================================================
bool FLevelLocals::IsFreelookAllowed() const
{
if (dmflags & DF_NO_FREELOOK)
return false;
if (dmflags & DF_YES_FREELOOK)
return true;
return !(flags & LEVEL_FREELOOK_NO);
}
DEFINE_ACTION_FUNCTION(FLevelLocals, IsFreelookAllowed)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
ACTION_RETURN_BOOL(self->IsFreelookAllowed());
}
//==========================================================================
//
//
@ -1735,89 +1673,6 @@ void FLevelLocals::AirControlChanged ()
}
}
//==========================================================================
//
// Archives the current level
//
//==========================================================================
void FLevelLocals::SnapshotLevel ()
{
info->Snapshot.Clean();
if (info->isValid())
{
FSerializer arc(this);
if (arc.OpenWriter(save_formatted))
{
SaveVersion = SAVEVER;
Serialize(arc, false);
info->Snapshot = arc.GetCompressedOutput();
}
}
}
//==========================================================================
//
// Unarchives the current level based on its snapshot
// The level should have already been loaded and setup.
//
//==========================================================================
void FLevelLocals::UnSnapshotLevel (bool hubLoad)
{
if (info->Snapshot.mBuffer == nullptr)
return;
if (info->isValid())
{
FSerializer arc(this);
if (!arc.OpenReader(&info->Snapshot))
{
I_Error("Failed to load savegame");
return;
}
Serialize (arc, hubLoad);
FromSnapshot = true;
auto it = GetThinkerIterator<AActor>(NAME_PlayerPawn);
AActor *pawn, *next;
next = it.Next();
while ((pawn = next) != 0)
{
next = it.Next();
if (pawn->player == nullptr || pawn->player->mo == nullptr || !PlayerInGame(pawn->player))
{
int i;
// If this isn't the unmorphed original copy of a player, destroy it, because it's extra.
for (i = 0; i < MAXPLAYERS; ++i)
{
if (PlayerInGame(i) && Players[i]->morphTics && Players[i]->mo->alternative == pawn)
{
break;
}
}
if (i == MAXPLAYERS)
{
pawn->Destroy ();
}
}
}
arc.Close();
}
// No reason to keep the snapshot around once the level's been entered.
info->Snapshot.Clean();
if (hubLoad)
{
// Unlock ACS global strings that were locked when the snapshot was made.
Behaviors.UnlockLevelVarStrings(levelnum);
}
}
//==========================================================================
//
//
@ -1968,23 +1823,6 @@ void G_ReadVisited(FSerializer &arc)
//
//==========================================================================
CCMD(listsnapshots)
{
for (unsigned i = 0; i < wadlevelinfos.Size(); ++i)
{
FCompressedBuffer *snapshot = &wadlevelinfos[i].Snapshot;
if (snapshot->mBuffer != nullptr)
{
Printf("%s (%u -> %u bytes)\n", wadlevelinfos[i].MapName.GetChars(), snapshot->mCompressedSize, snapshot->mSize);
}
}
}
//==========================================================================
//
//
//==========================================================================
void P_WriteACSDefereds (FSerializer &arc)
{
bool found = false;
@ -2322,64 +2160,3 @@ int IsPointInMap(FLevelLocals *Level, double x, double y, double z)
return true;
}
//==========================================================================
//
// Lists all currently defined maps
//
//==========================================================================
CCMD(listmaps)
{
for(unsigned i = 0; i < wadlevelinfos.Size(); i++)
{
level_info_t *info = &wadlevelinfos[i];
MapData *map = P_OpenMapData(info->MapName, true);
if (map != NULL)
{
Printf("%s: '%s' (%s)\n", info->MapName.GetChars(), info->LookupLevelName().GetChars(),
Wads.GetWadName(Wads.GetLumpFile(map->lumpnum)));
delete map;
}
}
}
//==========================================================================
//
// For testing sky fog sheets
//
//==========================================================================
CCMD(skyfog)
{
if (argv.argc()>1)
{
// Do this only on the primary level.
primaryLevel->skyfog = MAX(0, (int)strtoull(argv[1], NULL, 0));
}
}
//==========================================================================
//
// ZScript counterpart to ACS ChangeSky, uses TextureIDs
//
//==========================================================================
DEFINE_ACTION_FUNCTION(FLevelLocals, ChangeSky)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_INT(sky1);
PARAM_INT(sky2);
self->skytexture1 = FSetTextureID(sky1);
self->skytexture2 = FSetTextureID(sky2);
InitSkyMap(self);
return 0;
}
DEFINE_ACTION_FUNCTION(FLevelLocals, StartIntermission)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_NAME(seq);
PARAM_INT(state);
F_StartIntermission(seq, (uint8_t)state);
return 0;
}