- moved a few parts from g_level.cpp to better fitting places.
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6 changed files with 309 additions and 274 deletions
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@ -49,6 +49,8 @@
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#include "i_music.h"
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#include "am_map.h"
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#include "v_video.h"
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#include "gi.h"
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#include "intermission/intermission.h"
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DVector2 AM_GetPosition();
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int Net_GetLatency(int *ld, int *ad);
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@ -1627,6 +1629,76 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetXOffset, SetXOffset)
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//
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//=====================================================================================
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static int IsJumpingAllowed(FLevelLocals *self)
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{
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return self->IsJumpingAllowed();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, IsJumpingAllowed, IsJumpingAllowed)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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ACTION_RETURN_BOOL(self->IsJumpingAllowed());
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}
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//==========================================================================
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//
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//
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//==========================================================================
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static int IsCrouchingAllowed(FLevelLocals *self)
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{
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return self->IsCrouchingAllowed();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, IsCrouchingAllowed, IsCrouchingAllowed)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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ACTION_RETURN_BOOL(self->IsCrouchingAllowed());
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}
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//==========================================================================
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//
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//
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//==========================================================================
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static int IsFreelookAllowed(FLevelLocals *self)
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{
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return self->IsFreelookAllowed();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, IsFreelookAllowed, IsFreelookAllowed)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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ACTION_RETURN_BOOL(self->IsFreelookAllowed());
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}
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//==========================================================================
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//
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// ZScript counterpart to ACS ChangeSky, uses TextureIDs
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//
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//==========================================================================
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DEFINE_ACTION_FUNCTION(FLevelLocals, ChangeSky)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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PARAM_INT(sky1);
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PARAM_INT(sky2);
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self->skytexture1 = FSetTextureID(sky1);
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self->skytexture2 = FSetTextureID(sky2);
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InitSkyMap(self);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, StartIntermission)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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PARAM_NAME(seq);
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PARAM_INT(state);
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F_StartIntermission(seq, (uint8_t)state);
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return 0;
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}
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// This is needed to convert the strings to char pointers.
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static void ReplaceTextures(FLevelLocals *self, const FString &from, const FString &to, int flags)
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{
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