- added a compatibility option for stopping sounds when the owning actor is destroyed.

This commit is contained in:
Christoph Oelckers 2014-10-25 12:12:06 +02:00
commit ef5707d73b
6 changed files with 6 additions and 1 deletions

View file

@ -620,6 +620,7 @@ CVAR (Flag, compat_polyobj, compatflags, COMPATF_POLYOBJ);
CVAR (Flag, compat_maskedmidtex, compatflags, COMPATF_MASKEDMIDTEX);
CVAR (Flag, compat_badangles, compatflags2, COMPATF2_BADANGLES);
CVAR (Flag, compat_floormove, compatflags2, COMPATF2_FLOORMOVE);
CVAR (Flag, compat_soundcutoff, compatflags2, COMPATF2_SOUNDCUTOFF);
//==========================================================================
//