- added a compatibility option for stopping sounds when the owning actor is destroyed.
This commit is contained in:
parent
fc40e9723a
commit
ef5707d73b
6 changed files with 6 additions and 1 deletions
|
|
@ -620,6 +620,7 @@ CVAR (Flag, compat_polyobj, compatflags, COMPATF_POLYOBJ);
|
|||
CVAR (Flag, compat_maskedmidtex, compatflags, COMPATF_MASKEDMIDTEX);
|
||||
CVAR (Flag, compat_badangles, compatflags2, COMPATF2_BADANGLES);
|
||||
CVAR (Flag, compat_floormove, compatflags2, COMPATF2_FLOORMOVE);
|
||||
CVAR (Flag, compat_soundcutoff, compatflags2, COMPATF2_SOUNDCUTOFF);
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue