- implement Eternity-Style flat and horizon portals. Not tested yet due to lack of material to work with.
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7 changed files with 1426 additions and 1263 deletions
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@ -1088,6 +1088,7 @@ void R_Subsector (subsector_t *sub)
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}
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skybox = frontsector->GetSkyBox(sector_t::ceiling);
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if (skybox->flags7 & MF7_HANDLENODELAY) skybox = NULL; // HW renderer only.
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ceilingplane = frontsector->ceilingplane.PointOnSide(viewx, viewy, viewz) > 0 ||
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frontsector->GetTexture(sector_t::ceiling) == skyflatnum ||
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@ -1128,7 +1129,10 @@ void R_Subsector (subsector_t *sub)
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// killough 3/7/98: Add (x,y) offsets to flats, add deep water check
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// killough 3/16/98: add floorlightlevel
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// killough 10/98: add support for skies transferred from sidedefs
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skybox = frontsector->GetSkyBox(sector_t::floor);
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if (skybox->flags7 & MF7_HANDLENODELAY) skybox = NULL; // HW renderer only.
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floorplane = frontsector->floorplane.PointOnSide(viewx, viewy, viewz) > 0 || // killough 3/7/98
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frontsector->GetTexture(sector_t::floor) == skyflatnum ||
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(skybox != NULL && skybox->bAlways) ||
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