- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
- removed all remnants of finesine and deleted tables.c and tables.h.
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9f0c5d5909
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ef98757c7c
21 changed files with 47 additions and 158 deletions
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@ -120,9 +120,9 @@ const BYTE *FWarpTexture::GetColumn (unsigned int column, const Span **spans_out
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return Pixels + column*Height;
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}
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void FWarpTexture::MakeTexture (DWORD time)
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void FWarpTexture::MakeTexture(DWORD time)
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{
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const BYTE *otherpix = SourcePic->GetPixels ();
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const BYTE *otherpix = SourcePic->GetPixels();
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if (Pixels == NULL)
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{
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@ -130,17 +130,17 @@ void FWarpTexture::MakeTexture (DWORD time)
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}
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if (Spans != NULL)
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{
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FreeSpans (Spans);
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FreeSpans(Spans);
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Spans = NULL;
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}
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GenTime = time;
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BYTE *buffer = (BYTE *)alloca (MAX (Width, Height));
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BYTE *buffer = (BYTE *)alloca(MAX(Width, Height));
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int xsize = Width;
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int ysize = Height;
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int xmul = WidthOffsetMultipiler; // [mxd]
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int ymul = HeightOffsetMultipiler; // [mxd]
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int xmul = WidthOffsetMultiplier; // [mxd]
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int ymul = HeightOffsetMultiplier; // [mxd]
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int xmask = WidthMask;
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int ymask = Height - 1;
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int ybits = HeightBits;
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@ -153,39 +153,39 @@ void FWarpTexture::MakeTexture (DWORD time)
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DWORD timebase = DWORD(time * Speed * 32 / 28);
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// [mxd] Rewrote to fix animation for NPo2 textures
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for (y = ysize-1; y >= 0; y--)
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for (y = ysize - 1; y >= 0; y--)
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{
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int xf = (finesine[(timebase+y*ymul)&FINEMASK]>>13) % xsize;
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if(xf < 0) xf += xsize;
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int xf = (TexMan.sintable[((timebase + y*ymul) >> 2)&TexMan.SINMASK] >> 11) % xsize;
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if (xf < 0) xf += xsize;
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int xt = xf;
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const BYTE *source = otherpix + y;
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BYTE *dest = Pixels + y;
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for (xt = xsize; xt; xt--, xf = (xf+1)%xsize, dest += ysize)
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for (xt = xsize; xt; xt--, xf = (xf + 1) % xsize, dest += ysize)
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*dest = source[xf + ymask * xf];
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}
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timebase = DWORD(time * Speed * 23 / 28);
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for (x = xsize-1; x >= 0; x--)
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for (x = xsize - 1; x >= 0; x--)
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{
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int yf = (finesine[(time+(x+17)*xmul)&FINEMASK]>>13) % ysize;
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if(yf < 0) yf += ysize;
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int yf = (TexMan.sintable[((time + (x + 17)*xmul) >> 2)&TexMan.SINMASK] >> 11) % ysize;
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if (yf < 0) yf += ysize;
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int yt = yf;
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const BYTE *source = Pixels + (x + ymask * x);
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BYTE *dest = buffer;
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for (yt = ysize; yt; yt--, yf = (yf+1)%ysize)
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for (yt = ysize; yt; yt--, yf = (yf + 1) % ysize)
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*dest++ = source[yf];
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memcpy (Pixels+(x+ymask*x), buffer, ysize);
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memcpy(Pixels + (x + ymask*x), buffer, ysize);
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}
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}
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// [mxd] Non power of 2 textures need different offset multipliers, otherwise warp animation won't sync across texture
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void FWarpTexture::SetupMultipliers (int width, int height)
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{
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WidthOffsetMultipiler = width;
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HeightOffsetMultipiler = height;
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WidthOffsetMultiplier = width;
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HeightOffsetMultiplier = height;
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int widthpo2 = NextPo2(Width);
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int heightpo2 = NextPo2(Height);
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if(widthpo2 != Width) WidthOffsetMultipiler = (int)(WidthOffsetMultipiler * ((float)widthpo2 / Width));
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if(heightpo2 != Height) HeightOffsetMultipiler = (int)(HeightOffsetMultipiler * ((float)heightpo2 / Height));
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if(widthpo2 != Width) WidthOffsetMultiplier = (int)(WidthOffsetMultiplier * ((float)widthpo2 / Width));
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if(heightpo2 != Height) HeightOffsetMultiplier = (int)(HeightOffsetMultiplier * ((float)heightpo2 / Height));
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}
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int FWarpTexture::NextPo2 (int v)
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@ -225,8 +225,8 @@ void FWarp2Texture::MakeTexture (DWORD time)
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int xsize = Width;
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int ysize = Height;
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int xmul = WidthOffsetMultipiler; // [mxd]
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int ymul = HeightOffsetMultipiler; // [mxd]
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int xmul = WidthOffsetMultiplier; // [mxd]
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int ymul = HeightOffsetMultiplier; // [mxd]
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int xmask = WidthMask;
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int ymask = Height - 1;
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int ybits = HeightBits;
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@ -245,12 +245,12 @@ void FWarp2Texture::MakeTexture (DWORD time)
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for (y = 0; y < ysize; y++)
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{
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int xt = (x + 128
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+ ((finesine[(y*ymul + timebase*5 + 900) & FINEMASK]*2)>>FRACBITS)
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+ ((finesine[(x*xmul + timebase*4 + 300) & FINEMASK]*2)>>FRACBITS)) % xsize;
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+ ((TexMan.sintable[((y*ymul + timebase*5 + 900) >> 2) & TexMan.SINMASK])>>13)
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+ ((TexMan.sintable[((x*xmul + timebase*4 + 300) >> 2) & TexMan.SINMASK])>>13)) % xsize;
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int yt = (y + 128
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+ ((finesine[(y*ymul + timebase*3 + 700) & FINEMASK]*2)>>FRACBITS)
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+ ((finesine[(x*xmul + timebase*4 + 1200) & FINEMASK]*2)>>FRACBITS)) % ysize;
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+ ((TexMan.sintable[((y*ymul + timebase*3 + 700) >> 2) & TexMan.SINMASK])>>13)
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+ ((TexMan.sintable[((x*xmul + timebase*4 + 1200) >> 2) & TexMan.SINMASK])>>13)) % ysize;
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*dest++ = otherpix[(xt + ymask * xt) + yt];
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}
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