- Fixed: PTR_BounceTraverse only checked for projectiles that were too
high to pass through two-sided lines, but not ones that were too low. - Fixed: SBARINFO couldn't detect the extreme death damage type for the player face animation. SVN r782 (trunk)
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7 changed files with 54 additions and 31 deletions
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@ -2390,6 +2390,10 @@ bool PTR_BounceTraverse (intercept_t *in)
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if (opentop - slidemo->z < slidemo->height)
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goto bounceblocking; // mobj is too high
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if (openbottom > slidemo->z)
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goto bounceblocking; // mobj is too low
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return true; // this line doesn't block movement
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// the line does block movement, see if it is closer than best so far
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