- Fixed: PTR_BounceTraverse only checked for projectiles that were too

high to pass through two-sided lines, but not ones that were too low.
- Fixed: SBARINFO couldn't detect the extreme death damage type for the
  player face animation.


SVN r782 (trunk)
This commit is contained in:
Randy Heit 2008-03-04 00:56:22 +00:00
commit ef99d9c057
7 changed files with 54 additions and 31 deletions

View file

@ -2390,6 +2390,10 @@ bool PTR_BounceTraverse (intercept_t *in)
if (opentop - slidemo->z < slidemo->height)
goto bounceblocking; // mobj is too high
if (openbottom > slidemo->z)
goto bounceblocking; // mobj is too low
return true; // this line doesn't block movement
// the line does block movement, see if it is closer than best so far