- Fixed: PTR_BounceTraverse only checked for projectiles that were too
high to pass through two-sided lines, but not ones that were too low. - Fixed: SBARINFO couldn't detect the extreme death damage type for the player face animation. SVN r782 (trunk)
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7 changed files with 54 additions and 31 deletions
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@ -4893,7 +4893,7 @@ void AActor::Crash()
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!(flags3 & MF3_CRASHED) &&
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!(flags & MF_ICECORPSE))
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{
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FState * crashstate=NULL;
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FState *crashstate = NULL;
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if (DamageType != NAME_None)
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{
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@ -4904,7 +4904,7 @@ void AActor::Crash()
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int gibhealth = -abs(GetClass()->Meta.GetMetaInt (AMETA_GibHealth,
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gameinfo.gametype == GAME_Doom ? -GetDefault()->health : -GetDefault()->health/2));
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if (health<gibhealth)
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if (health < gibhealth)
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{ // Extreme death
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crashstate = FindState (NAME_Crash, NAME_Extreme);
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}
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