- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
- Fixed: StreamSong::SetVolume should check the m_stream pointer. This can happen when a TimiditySong doesn't use FMOD and outputs the sound itself. - Fixed: 'use' sector actions were using the incorrect sector on several occasions. - Added a wi_noautostartmap CVAR and a noautostartmap intermission option that force the user to manually end the 'entering level' page. SVN r70 (trunk)
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16 changed files with 198 additions and 162 deletions
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@ -1921,14 +1921,14 @@ void D_DoomMain (void)
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M_FindResponseFile ();
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M_LoadDefaults (); // load before initing other systems
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// [RH] Make sure zdoom.wad is always loaded,
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// [RH] Make sure zdoom.pk3 is always loaded,
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// as it contains magic stuff we need.
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wad = BaseFileSearch ("zdoom.wad", NULL, true);
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wad = BaseFileSearch ("zdoom.pk3", NULL, true);
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if (wad)
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D_AddFile (wad);
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else
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I_FatalError ("Cannot find zdoom.wad");
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I_FatalError ("Cannot find zdoom.pk3");
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I_SetTitleString (IWADTypeNames[IdentifyVersion ()]);
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GameConfig->DoGameSetup (GameNames[gameinfo.gametype]);
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