- ZDoom now loads zdoom.pk3 instead of zdoom.wad.

- Fixed: StreamSong::SetVolume should check the m_stream pointer. This can
  happen when a TimiditySong doesn't use FMOD and outputs the sound itself.
- Fixed: 'use' sector actions were using the incorrect sector on several 
  occasions.
- Added a wi_noautostartmap CVAR and a noautostartmap intermission option
  that force the user to manually end the 'entering level' page.


SVN r70 (trunk)
This commit is contained in:
Christoph Oelckers 2006-04-29 12:40:09 +00:00
commit eff7c898cf
16 changed files with 198 additions and 162 deletions

View file

@ -11,6 +11,7 @@
#include "p_effect.h"
#include "gi.h"
#include "templates.h"
#include "thingdef.h"
static FRandom pr_punch ("Punch");
static FRandom pr_saw ("Saw");
@ -1337,7 +1338,6 @@ void A_FireBFG (AActor *actor)
player->userinfo.aimdist = storedaimdist;
}
int EvalExpressionI (int id, AActor *self);
//
// A_BFGSpray
// Spawn a BFG explosion on every monster in view