- Fixed: The pickup message for Hexen's fighter's axe was assigned to the

AxePuff, not the weapon itself.
- Fixed: P_RunEffects used the consoleplayer's camera without checking its
  validity.
- Fixed: CopyFriendliness needs to copy target to LastHeard as well in order
  to make newly spawned monsters chase their spawner's target.


SVN r278 (trunk)
This commit is contained in:
Christoph Oelckers 2006-08-01 22:11:49 +00:00
commit effa46975e
4 changed files with 15 additions and 3 deletions

View file

@ -116,6 +116,7 @@ IMPLEMENT_ACTOR (AFWeapAxe, Hexen, 8010, 27)
PROP_Weapon_Kickback (150)
PROP_Weapon_YAdjust (0-12)
PROP_Weapon_AmmoType1 ("Mana1")
PROP_Inventory_PickupMessage("$TXT_WEAPON_F2")
END_DEFAULTS
FState *AFWeapAxe::GetUpState ()
@ -170,7 +171,6 @@ IMPLEMENT_ACTOR (AAxePuff, Hexen, -1, 0)
PROP_SeeSound ("FighterAxeHitThing")
PROP_AttackSound ("FighterHammerHitWall")
PROP_ActiveSound ("FighterHammerMiss")
PROP_Inventory_PickupMessage("$TXT_WEAPON_F2")
END_DEFAULTS
// Glowing Axe Puff ---------------------------------------------------------