- Fixed: The pickup message for Hexen's fighter's axe was assigned to the
AxePuff, not the weapon itself. - Fixed: P_RunEffects used the consoleplayer's camera without checking its validity. - Fixed: CopyFriendliness needs to copy target to LastHeard as well in order to make newly spawned monsters chase their spawner's target. SVN r278 (trunk)
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4 changed files with 15 additions and 3 deletions
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@ -116,6 +116,7 @@ IMPLEMENT_ACTOR (AFWeapAxe, Hexen, 8010, 27)
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PROP_Weapon_Kickback (150)
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PROP_Weapon_YAdjust (0-12)
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PROP_Weapon_AmmoType1 ("Mana1")
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PROP_Inventory_PickupMessage("$TXT_WEAPON_F2")
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END_DEFAULTS
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FState *AFWeapAxe::GetUpState ()
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@ -170,7 +171,6 @@ IMPLEMENT_ACTOR (AAxePuff, Hexen, -1, 0)
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PROP_SeeSound ("FighterAxeHitThing")
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PROP_AttackSound ("FighterHammerHitWall")
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PROP_ActiveSound ("FighterHammerMiss")
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PROP_Inventory_PickupMessage("$TXT_WEAPON_F2")
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END_DEFAULTS
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// Glowing Axe Puff ---------------------------------------------------------
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