- Allow subclasses when checking for PowerWeaponLevel2.

SVN r3314 (trunk)
This commit is contained in:
Randy Heit 2011-11-07 00:43:41 +00:00
commit f00f5d2304
6 changed files with 7 additions and 6 deletions

View file

@ -2656,7 +2656,7 @@ FUNC(LS_SetPlayerProperty)
{ // Take power from activator
if (power != 4)
{
AInventory *item = it->FindInventory (powers[power]);
AInventory *item = it->FindInventory (powers[power], true);
if (item != NULL)
{
item->Destroy ();