- Allow subclasses when checking for PowerWeaponLevel2.

SVN r3314 (trunk)
This commit is contained in:
Randy Heit 2011-11-07 00:43:41 +00:00
commit f00f5d2304
6 changed files with 7 additions and 6 deletions

View file

@ -672,7 +672,7 @@ AWeapon *APlayerPawn::BestWeapon (const PClass *ammotype)
int bestOrder = INT_MAX;
AInventory *item;
AWeapon *weap;
bool tomed = NULL != FindInventory (RUNTIME_CLASS(APowerWeaponLevel2));
bool tomed = NULL != FindInventory (RUNTIME_CLASS(APowerWeaponLevel2), true);
// Find the best weapon the player has.
for (item = Inventory; item != NULL; item = item->Inventory)