- remove some redundancy from TeleportFog code.
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2 changed files with 4 additions and 6 deletions
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@ -4755,8 +4755,8 @@ static void SetActorTeleFog(AActor *activator, int tid, FString telefogsrc, FStr
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FActorIterator iterator(tid);
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AActor *actor;
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const PClass * const src = telefogsrc.IsNotEmpty() ? PClass::FindClass(telefogsrc) : NULL;
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const PClass * const dest = telefogdest.IsNotEmpty() ? PClass::FindClass(telefogdest) : NULL;
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const PClass *src = PClass::FindClass(telefogsrc);
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const PClass * dest = PClass::FindClass(telefogdest);
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while ((actor = iterator.Next()))
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{
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if (telefogsrc.IsNotEmpty())
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