- Modified the event-driven ticks to use the same code for calculating the

time as the polled timer so that the timer does not start running until the
  first time it is used.
- Removed the srand() call from D_DoomMain(), because it started the game
  timer running prematurely, and we never call rand() anywhere. (Not to
  mention, even if we did use rand(), always seeding it with 0 is rather
  pointless.)


SVN r1974 (trunk)
This commit is contained in:
Randy Heit 2009-11-12 03:45:51 +00:00
commit f09420fce7
3 changed files with 14 additions and 42 deletions

View file

@ -1597,8 +1597,6 @@ void D_DoomMain (void)
const char *wad;
DArgs *execFiles;
srand(I_MSTime());
// Set the FPU precision to 53 significant bits. This is the default
// for Visual C++, but not for GCC, so some slight math variances
// might crop up if we leave it alone.