- Added UsePlayerStartZ MAPINFO option to cause P_SpawnPlayer() to offset the spawned player's

Z position by the MapThing's Z, just like for any other MapThing.
- P_SpawnPlayer() now respects a player's SPAWNCEILING and SPAWNFLOAT flags.

SVN r3746 (trunk)
This commit is contained in:
Randy Heit 2012-07-07 03:18:09 +00:00
commit f0d60ddcee
3 changed files with 20 additions and 3 deletions

View file

@ -1208,6 +1208,7 @@ MapFlagHandlers[] =
{ "nofallingdamage", MITYPE_SCFLAGS, 0, ~(LEVEL_FALLDMG_ZD|LEVEL_FALLDMG_HX) },
{ "noallies", MITYPE_SETFLAG, LEVEL_NOALLIES, 0 },
{ "filterstarts", MITYPE_SETFLAG, LEVEL_FILTERSTARTS, 0 },
{ "useplayerstartz", MITYPE_SETFLAG, LEVEL_USEPLAYERSTARTZ, 0 },
{ "activateowndeathspecials", MITYPE_SETFLAG, LEVEL_ACTOWNSPECIAL, 0 },
{ "killeractivatesdeathspecials", MITYPE_CLRFLAG, LEVEL_ACTOWNSPECIAL, 0 },
{ "missilesactivateimpactlines", MITYPE_SETFLAG2, LEVEL2_MISSILESACTIVATEIMPACT, 0 },