- Added UsePlayerStartZ MAPINFO option to cause P_SpawnPlayer() to offset the spawned player's
Z position by the MapThing's Z, just like for any other MapThing. - P_SpawnPlayer() now respects a player's SPAWNCEILING and SPAWNFLOAT flags. SVN r3746 (trunk)
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3 changed files with 20 additions and 3 deletions
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@ -1208,6 +1208,7 @@ MapFlagHandlers[] =
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{ "nofallingdamage", MITYPE_SCFLAGS, 0, ~(LEVEL_FALLDMG_ZD|LEVEL_FALLDMG_HX) },
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{ "noallies", MITYPE_SETFLAG, LEVEL_NOALLIES, 0 },
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{ "filterstarts", MITYPE_SETFLAG, LEVEL_FILTERSTARTS, 0 },
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{ "useplayerstartz", MITYPE_SETFLAG, LEVEL_USEPLAYERSTARTZ, 0 },
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{ "activateowndeathspecials", MITYPE_SETFLAG, LEVEL_ACTOWNSPECIAL, 0 },
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{ "killeractivatesdeathspecials", MITYPE_CLRFLAG, LEVEL_ACTOWNSPECIAL, 0 },
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{ "missilesactivateimpactlines", MITYPE_SETFLAG2, LEVEL2_MISSILESACTIVATEIMPACT, 0 },
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