- fixed bad use of FScanner::GetNumber and GetFloat in code inherited from ZDoomGL.

This could lead to bad error messages if some malformed definitions were used.
This commit is contained in:
Christoph Oelckers 2017-11-19 15:30:45 +01:00
commit f0dc619b5b
3 changed files with 48 additions and 48 deletions

View file

@ -699,9 +699,9 @@ void FTextureManager::LoadTextureDefs(int wadnum, const char *lumpname)
is32bit = !!sc.Compare("force32bit");
if (!is32bit) sc.UnGet();
sc.GetNumber();
sc.MustGetNumber();
width = sc.Number;
sc.GetNumber();
sc.MustGetNumber();
height = sc.Number;
if (lumpnum>=0)