- move static AM color initialization into the AM_StaticInit function.

- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)


SVN r3036 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-14 00:50:02 +00:00
commit f0f17e531c
23 changed files with 134 additions and 107 deletions

View file

@ -77,7 +77,7 @@ static gameborder_t StrifeBorder =
// Custom GAMEINFO ------------------------------------------------------------
const char* GameInfoBoarders[] =
const char* GameInfoBorders[] =
{
"DoomBorder",
"HereticBorder",
@ -219,7 +219,7 @@ void FMapInfoParser::ParseGameInfo()
{
if(sc.CheckToken(TK_Identifier))
{
switch(sc.MustMatchString(GameInfoBoarders))
switch(sc.MustMatchString(GameInfoBorders))
{
default:
gameinfo.border = &DoomBorder;