- move static AM color initialization into the AM_StaticInit function.
- move D_LoadWadSettings to keysections.cpp. - made some more data reloadable. - data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here... - fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs. - fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.) SVN r3036 (trunk)
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23 changed files with 134 additions and 107 deletions
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@ -77,7 +77,7 @@ static gameborder_t StrifeBorder =
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// Custom GAMEINFO ------------------------------------------------------------
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const char* GameInfoBoarders[] =
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const char* GameInfoBorders[] =
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{
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"DoomBorder",
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"HereticBorder",
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@ -219,7 +219,7 @@ void FMapInfoParser::ParseGameInfo()
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{
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if(sc.CheckToken(TK_Identifier))
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{
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switch(sc.MustMatchString(GameInfoBoarders))
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switch(sc.MustMatchString(GameInfoBorders))
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{
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default:
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gameinfo.border = &DoomBorder;
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