- move static AM color initialization into the AM_StaticInit function.
- move D_LoadWadSettings to keysections.cpp. - made some more data reloadable. - data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here... - fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs. - fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.) SVN r3036 (trunk)
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23 changed files with 134 additions and 107 deletions
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@ -70,7 +70,6 @@ CVAR(Int, m_show_backbutton, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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DMenu *DMenu::CurrentMenu;
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int DMenu::MenuTime;
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FListMenuDescriptor *MainMenu;
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FGameStartup GameStartupInfo;
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EMenuState menuactive;
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bool M_DemoNoPlay;
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