- move static AM color initialization into the AM_StaticInit function.

- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)


SVN r3036 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-14 00:50:02 +00:00
commit f0f17e531c
23 changed files with 134 additions and 107 deletions

View file

@ -70,7 +70,6 @@ CVAR(Int, m_show_backbutton, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
DMenu *DMenu::CurrentMenu;
int DMenu::MenuTime;
FListMenuDescriptor *MainMenu;
FGameStartup GameStartupInfo;
EMenuState menuactive;
bool M_DemoNoPlay;