- move static AM color initialization into the AM_StaticInit function.

- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)


SVN r3036 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-14 00:50:02 +00:00
commit f0f17e531c
23 changed files with 134 additions and 107 deletions

View file

@ -3491,6 +3491,7 @@ void P_FreeExtraLevelData()
delete node;
node = next;
}
FBlockNode::FreeBlocks = NULL;
}
{
msecnode_t *node = headsecnode;
@ -3528,8 +3529,11 @@ void P_SetupLevel (char *lumpname, int position)
wminfo.partime = 180;
MapThingsConverted.Clear();
linemap.Clear();
FCanvasTextureInfo::EmptyList ();
R_FreePastViewers ();
P_ClearUDMFKeys();
if (!savegamerestore)
{