- move static AM color initialization into the AM_StaticInit function.
- move D_LoadWadSettings to keysections.cpp. - made some more data reloadable. - data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here... - fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs. - fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.) SVN r3036 (trunk)
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23 changed files with 134 additions and 107 deletions
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@ -3491,6 +3491,7 @@ void P_FreeExtraLevelData()
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delete node;
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node = next;
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}
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FBlockNode::FreeBlocks = NULL;
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}
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{
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msecnode_t *node = headsecnode;
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@ -3528,8 +3529,11 @@ void P_SetupLevel (char *lumpname, int position)
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wminfo.partime = 180;
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MapThingsConverted.Clear();
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linemap.Clear();
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FCanvasTextureInfo::EmptyList ();
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R_FreePastViewers ();
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P_ClearUDMFKeys();
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if (!savegamerestore)
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{
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