- move static AM color initialization into the AM_StaticInit function.
- move D_LoadWadSettings to keysections.cpp. - made some more data reloadable. - data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here... - fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs. - fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.) SVN r3036 (trunk)
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23 changed files with 134 additions and 107 deletions
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@ -861,7 +861,6 @@ bool FStateDefinitions::AddStates(FState *state, const char *framechars)
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int FStateDefinitions::FinishStates (FActorInfo *actor, AActor *defaults)
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{
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static int c=0;
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int count = StateArray.Size();
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if (count > 0)
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