- disable implicit conversions from float to TAngle
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66 changed files with 425 additions and 374 deletions
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@ -1073,7 +1073,7 @@ CCMD(angleconvtest)
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Printf("Testing degrees to angle conversion:\n");
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for (double ang = -5 * 180.; ang < 5 * 180.; ang += 45.)
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{
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unsigned ang1 = DAngle(ang).BAMs();
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unsigned ang1 = DAngle::fromDeg(ang).BAMs();
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unsigned ang2 = (unsigned)(ang * (0x40000000 / 90.));
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unsigned ang3 = (unsigned)(int)(ang * (0x40000000 / 90.));
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Printf("Angle = %.5f: xs_RoundToInt = %08x, unsigned cast = %08x, signed cast = %08x\n",
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@ -52,7 +52,7 @@ void C_PrintInfo(AActor *target, bool verbose)
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void C_AimLine(FTranslatedLineTarget *t, bool nonshootable)
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{
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P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->Angles.Yaw, MISSILERANGE, t, 0.,
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P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->Angles.Yaw, MISSILERANGE, t, nullAngle,
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(nonshootable) ? ALF_CHECKNONSHOOTABLE|ALF_FORCENOSMART|ALF_IGNORENOAUTOAIM : ALF_IGNORENOAUTOAIM);
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}
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