- disable implicit conversions from float to TAngle

This commit is contained in:
Christoph Oelckers 2022-08-26 00:56:53 +02:00
commit f0fbdba593
66 changed files with 425 additions and 374 deletions

View file

@ -2403,7 +2403,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
if (type >= DEM_SUMMON2 && type <= DEM_SUMMONFOE2)
{
spawned->Angles.Yaw = source->Angles.Yaw - angle;
spawned->Angles.Yaw = source->Angles.Yaw - DAngle::fromDeg(angle);
spawned->special = special;
for(i = 0; i < 5; i++) {
spawned->args[i] = args[i];
@ -2693,8 +2693,8 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
break;
case DEM_SETPITCHLIMIT:
players[player].MinPitch = -(double)ReadByte(stream); // up
players[player].MaxPitch = (double)ReadByte(stream); // down
players[player].MinPitch = DAngle::fromDeg(-ReadByte(stream)); // up
players[player].MaxPitch = DAngle::fromDeg(ReadByte(stream)); // down
break;
case DEM_REVERTCAMERA: