- disable implicit conversions from float to TAngle

This commit is contained in:
Christoph Oelckers 2022-08-26 00:56:53 +02:00
commit f0fbdba593
66 changed files with 425 additions and 374 deletions

View file

@ -115,7 +115,7 @@ void AttachLight(AActor *self)
light->pPitch = &self->Angles.Pitch;
light->pLightFlags = (LightFlags*)&self->IntVar(NAME_lightflags);
light->pArgs = self->args;
light->specialf1 = DAngle(double(self->SpawnAngle)).Normalized360().Degrees;
light->specialf1 = DAngle::fromDeg(double(self->SpawnAngle)).Normalized360().Degrees;
light->Sector = self->Sector;
light->target = self;
light->mShadowmapIndex = 1024;