- disable implicit conversions from float to TAngle
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66 changed files with 425 additions and 374 deletions
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@ -137,7 +137,7 @@ void DEarthquake::Tick ()
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P_DamageMobj (victim, NULL, NULL, pr_quake.HitDice (1), NAME_Quake);
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}
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// Thrust player around
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DAngle an = victim->Angles.Yaw + pr_quake();
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DAngle an = victim->Angles.Yaw + DAngle::fromDeg(pr_quake());
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victim->Vel.X += m_Intensity.X * an.Cos() * 0.5;
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victim->Vel.Y += m_Intensity.Y * an.Sin() * 0.5;
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}
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