- disable implicit conversions from float to TAngle
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66 changed files with 425 additions and 374 deletions
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@ -415,11 +415,11 @@ bool AActor::FixMapthingPos()
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DAngle ang = ldef->Delta().Angle();
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if (ldef->backsector != NULL && ldef->backsector == secstart)
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{
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ang += 90.;
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ang += DAngle::fromDeg(90.);
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}
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else
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{
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ang -= 90.;
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ang -= DAngle::fromDeg(90.);
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}
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// Get the distance we have to move the object away from the wall
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