- disable implicit conversions from float to TAngle
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8468f712e0
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66 changed files with 425 additions and 374 deletions
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@ -182,7 +182,7 @@ DPSprite::DPSprite(player_t *owner, AActor *caller, int id)
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{
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Caller = caller;
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baseScale = {1.0, 1.2};
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rotation = 0.;
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rotation = nullAngle;
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scale = {1.0, 1.0};
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pivot = {0.0, 0.0};
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for (int i = 0; i < 4; i++)
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@ -1204,8 +1204,8 @@ DAngle P_BulletSlope (AActor *mo, FTranslatedLineTarget *pLineTarget, int aimfla
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i = 2;
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do
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{
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an = mo->Angles.Yaw + angdiff[i];
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pitch = P_AimLineAttack (mo, an, 16.*64, pLineTarget, 0., aimflags);
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an = mo->Angles.Yaw + DAngle::fromDeg(angdiff[i]);
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pitch = P_AimLineAttack (mo, an, 16.*64, pLineTarget, nullAngle, aimflags);
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if (mo->player != nullptr &&
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mo->Level->IsFreelookAllowed() &&
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