- split shadowmap AABB tree into two parts. one for static and one for dynamic
- upload only the dynamic AABB subtree using glBufferSubData - change internal raytracing stack limit from 16 to 32 - update shadowmap AABB tree after R_SetupFrame for proper frame interpolation
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9 changed files with 121 additions and 56 deletions
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@ -273,7 +273,6 @@ sector_t *FGLRenderer::RenderView(player_t* player)
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fovratio = ratio;
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}
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UpdateShadowMap();
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retsec = RenderViewpoint(r_viewpoint, player->camera, NULL, r_viewpoint.FieldOfView.Degrees, ratio, fovratio, true, true);
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}
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All.Unclock();
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