deduplicate code

This commit is contained in:
Ricardo Luís Vaz Silva 2024-10-06 20:56:59 -03:00 committed by Magnus Norddahl
commit f11ed26eb8
5 changed files with 27 additions and 65 deletions

View file

@ -113,7 +113,7 @@ public:
//==========================================================================
float inverseSquareAttenuation(FVector3 lightpos, float dist, float radius)
float inverseSquareAttenuation(float dist, float radius)
{
float strength = 1500.0;
float a = dist / radius;
@ -178,7 +178,7 @@ void HWDrawInfo::GetDynSpriteLight(AActor *self, float x, float y, float z, FLig
{
if(level.info->lightattenuationmode == ELightAttenuationMode::INVERSE_SQUARE)
{
frac = (inverseSquareAttenuation(L, std::max(dist, sqrt(radius) * 2), radius));
frac = (inverseSquareAttenuation(std::max(dist, sqrt(radius) * 2), radius));
}
else
{