- Darkened the console background a little after finding out that on
very bright title pics it became quite hard to read the console's contents. - Fixed: PROP_Translation needed to be changed for the new value format. - Added GZDoom's MAPINFO fog parameters as no op dummies so I can use WADs that contain them without constantly having to edit the MAPINFO. It also allows using them to optimize hardware fog for WADs that should run with ZDoom as well. SVN r649 (trunk)
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December 27, 2007 (Changes by Graf Zahl)
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- Darkened the console background a little after finding out that on
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very bright title pics it became quite hard to read the console's contents.
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- Fixed: PROP_Translation needed to be changed for the new value format.
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- Added GZDoom's MAPINFO fog parameters as no op dummies so I can use
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WADs that contain them without constantly having to edit the MAPINFO.
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It also allows using them to optimize hardware fog for WADs that should
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run with ZDoom as well.
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December 26, 2007
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- Changed the way gamma works for D3DFB: In windowed mode, the display is
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drawn to a texture, then that texture is copied to the real back buffer
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