- Darkened the console background a little after finding out that on

very bright title pics it became quite hard to read the console's contents.
- Fixed: PROP_Translation needed to be changed for the new value format.
- Added GZDoom's MAPINFO fog parameters as no op dummies so I can use
  WADs that contain them without constantly having to edit the MAPINFO.
  It also allows using them to optimize hardware fog for WADs that should
  run with ZDoom as well.


SVN r649 (trunk)
This commit is contained in:
Christoph Oelckers 2007-12-27 11:25:25 +00:00
commit f1241099f8
5 changed files with 21 additions and 2 deletions

View file

@ -301,6 +301,9 @@ static const char *MapInfoMapLevel[] =
"noinfiniteflightpowerup",
"allowrespawn",
"teamdamage",
"fogdensity",
"outsidefogdensity",
"skyfog",
NULL
};
@ -443,6 +446,9 @@ MapHandlers[] =
{ MITYPE_CLRFLAG, LEVEL_INFINITE_FLIGHT, 0 },
{ MITYPE_SETFLAG, LEVEL_ALLOWRESPAWN, 0 },
{ MITYPE_FLOAT, lioffset(teamdamage), 0 },
{ MITYPE_INT, lioffset(fogdensity), 0 },
{ MITYPE_INT, lioffset(outsidefogdensity), 0 },
{ MITYPE_INT, lioffset(skyfog), 0 },
};
static const char *MapInfoClusterLevel[] =