- add fuzz mode to softpoly
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6 changed files with 98 additions and 33 deletions
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@ -131,6 +131,8 @@ void PolyRenderer::RenderActorView(AActor *actor, bool dontmaplines)
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if (!Viewpoint.showviewer)
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Viewpoint.camera->renderflags |= RF_INVISIBLE;
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ScreenTriangle::FuzzStart = (ScreenTriangle::FuzzStart + 14) % FUZZTABLE;
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ClearBuffers();
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SetSceneViewport();
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SetupPerspectiveMatrix();
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