- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.

- started converting g_hexen.

Most importantly this removes CHolyWeave as it is just a specialized version of A_Weave with far more convoluted use of parameters.
This commit is contained in:
Christoph Oelckers 2016-03-21 14:00:05 +01:00
commit f1602882c8
33 changed files with 168 additions and 175 deletions

View file

@ -89,7 +89,7 @@ bool AWeaponPiece::TryPickup (AActor *&toucher)
}
if (!hold)
{
hold=static_cast<AWeaponHolder*>(Spawn(RUNTIME_CLASS(AWeaponHolder), 0, 0, 0, NO_REPLACE));
hold=static_cast<AWeaponHolder*>(Spawn(RUNTIME_CLASS(AWeaponHolder)));
hold->BecomeItem();
hold->AttachToOwner(toucher);
hold->PieceMask=0;
@ -129,7 +129,7 @@ bool AWeaponPiece::TryPickup (AActor *&toucher)
{
if (!toucher->FindInventory (WeaponClass))
{
FullWeapon= static_cast<AWeapon*>(Spawn(WeaponClass, 0, 0, 0, NO_REPLACE));
FullWeapon= static_cast<AWeapon*>(Spawn(WeaponClass));
// The weapon itself should not give more ammo to the player!
FullWeapon->AmmoGive1=0;