- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.

- started converting g_hexen.

Most importantly this removes CHolyWeave as it is just a specialized version of A_Weave with far more convoluted use of parameters.
This commit is contained in:
Christoph Oelckers 2016-03-21 14:00:05 +01:00
commit f1602882c8
33 changed files with 168 additions and 175 deletions

View file

@ -387,7 +387,7 @@ AAmmo *AWeapon::AddAmmo (AActor *other, PClassActor *ammotype, int amount)
ammo = static_cast<AAmmo *>(other->FindInventory (ammotype));
if (ammo == NULL)
{
ammo = static_cast<AAmmo *>(Spawn (ammotype, 0, 0, 0, NO_REPLACE));
ammo = static_cast<AAmmo *>(Spawn (ammotype));
ammo->Amount = MIN (amount, ammo->MaxAmount);
ammo->AttachToOwner (other);
}
@ -449,7 +449,7 @@ AWeapon *AWeapon::AddWeapon (PClassWeapon *weapontype)
weap = static_cast<AWeapon *>(Owner->FindInventory (weapontype));
if (weap == NULL)
{
weap = static_cast<AWeapon *>(Spawn (weapontype, 0, 0, 0, NO_REPLACE));
weap = static_cast<AWeapon *>(Spawn (weapontype));
weap->AttachToOwner (Owner);
}
return weap;
@ -749,7 +749,7 @@ bool AWeaponGiver::TryPickup(AActor *&toucher)
{
if (master == NULL)
{
master = weap = static_cast<AWeapon*>(Spawn(di->Name, 0, 0, 0, NO_REPLACE));
master = weap = static_cast<AWeapon*>(Spawn(di->Name));
if (weap != NULL)
{
weap->ItemFlags &= ~IF_ALWAYSPICKUP; // use the flag of this item only.