- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
- started converting g_hexen. Most importantly this removes CHolyWeave as it is just a specialized version of A_Weave with far more convoluted use of parameters.
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33 changed files with 168 additions and 175 deletions
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@ -1268,7 +1268,7 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
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if (takestuff)
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{
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AInventory *item = static_cast<AInventory *>(Spawn(reply->GiveType, 0, 0, 0, NO_REPLACE));
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AInventory *item = static_cast<AInventory *>(Spawn(reply->GiveType));
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// Items given here should not count as items!
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item->ClearCounters();
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if (item->GetClass()->TypeName == NAME_FlameThrower)
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