- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.

- started converting g_hexen.

Most importantly this removes CHolyWeave as it is just a specialized version of A_Weave with far more convoluted use of parameters.
This commit is contained in:
Christoph Oelckers 2016-03-21 14:00:05 +01:00
commit f1602882c8
33 changed files with 168 additions and 175 deletions

View file

@ -898,7 +898,7 @@ AInventory *AActor::GiveInventoryType (PClassActor *type)
if (type != NULL)
{
item = static_cast<AInventory *>(Spawn (type, 0,0,0, NO_REPLACE));
item = static_cast<AInventory *>(Spawn (type));
if (!item->CallTryPickup (this))
{
item->Destroy ();
@ -920,7 +920,7 @@ bool AActor::GiveAmmo (PClassAmmo *type, int amount)
{
if (type != NULL)
{
AInventory *item = static_cast<AInventory *>(Spawn (type, 0, 0, 0, NO_REPLACE));
AInventory *item = static_cast<AInventory *>(Spawn (type));
if (item)
{
item->Amount = amount;
@ -3068,7 +3068,7 @@ bool AActor::Slam (AActor *thing)
return false; // stop moving
}
bool AActor::SpecialBlastHandling (AActor *source, fixed_t strength)
bool AActor::SpecialBlastHandling (AActor *source, double strength)
{
return true;
}