- improve sector portals rendering in softpoly
- fix a softpoly memory leak and change vertex list to be allocated using the frame allocator
This commit is contained in:
parent
b5720ee1e7
commit
f178646e1a
13 changed files with 98 additions and 131 deletions
|
|
@ -43,9 +43,7 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, const Vec4f &clipP
|
|||
{ pos.X + viewpoint.Sin * psize, pos.Y - viewpoint.Cos * psize }
|
||||
};
|
||||
|
||||
TriVertex *vertices = PolyVertexBuffer::GetVertices(4);
|
||||
if (!vertices)
|
||||
return;
|
||||
TriVertex *vertices = PolyRenderer::Instance()->FrameMemory.AllocMemory<TriVertex>(4);
|
||||
|
||||
bool foggy = false;
|
||||
int actualextralight = foggy ? 0 : viewpoint.extralight << 4;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue