Fix the second vertex buffer binding bug
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d3da7a8443
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f1b15c5000
8 changed files with 38 additions and 40 deletions
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@ -658,14 +658,14 @@ void VulkanRenderDevice::DrawLevelMesh(const HWViewpointUniforms& viewpoint)
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cmdbuffer->setStencilReference(VK_STENCIL_FRONT_AND_BACK, 0);
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cmdbuffer->setDepthBias(0.0f, 0.0f, 0.0f);
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static const FVertexBufferAttribute format[] =
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static const std::vector<FVertexBufferAttribute> format =
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{
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{ 0, VATTR_VERTEX, VFmt_Float4, (int)myoffsetof(FFlatVertex, x) },
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{ 0, VATTR_TEXCOORD, VFmt_Float2, (int)myoffsetof(FFlatVertex, u) },
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{ 0, VATTR_LIGHTMAP, VFmt_Float2, (int)myoffsetof(FFlatVertex, lu) },
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{ 1, VATTR_UNIFORM_INDEXES, VFmt_Int, 0 }
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};
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int vertexFormatIndex = GetRenderPassManager()->GetVertexFormat(2, 4, sizeof(FFlatVertex), format);
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int vertexFormatIndex = GetRenderPassManager()->GetVertexFormat({ sizeof(FFlatVertex), sizeof(int32_t) }, format);
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VkBuffer vertexBuffers[2] = { GetRaytrace()->GetVertexBuffer()->buffer, GetRaytrace()->GetUniformIndexBuffer()->buffer };
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VkDeviceSize vertexBufferOffsets[] = { 0, 0 };
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cmdbuffer->bindVertexBuffers(0, 2, vertexBuffers, vertexBufferOffsets);
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