- Fixed: LocalViewPitch could overflow and wrap around when a netgame stalls.

SVN r459 (trunk)
This commit is contained in:
Randy Heit 2007-01-22 23:50:09 +00:00
commit f1c41539de
4 changed files with 55 additions and 5 deletions

View file

@ -704,10 +704,11 @@ void GetPackets (void)
netnode = doomcom.remotenode;
netconsole = playerfornode[netnode] & ~PL_DRONE;
// [RH] Get "ping" times
// [RH] Get "ping" times - totally useless, since it's bound to the frequency
// packets go out at.
lastrecvtime[netconsole] = currrecvtime[netconsole];
currrecvtime[netconsole] = I_MSTime ();
// check for exiting the game
if (netbuffer[0] & NCMD_EXIT)
{