- Fixed: LocalViewPitch could overflow and wrap around when a netgame stalls.
SVN r459 (trunk)
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4 changed files with 55 additions and 5 deletions
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@ -704,10 +704,11 @@ void GetPackets (void)
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netnode = doomcom.remotenode;
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netconsole = playerfornode[netnode] & ~PL_DRONE;
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// [RH] Get "ping" times
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// [RH] Get "ping" times - totally useless, since it's bound to the frequency
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// packets go out at.
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lastrecvtime[netconsole] = currrecvtime[netconsole];
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currrecvtime[netconsole] = I_MSTime ();
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// check for exiting the game
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if (netbuffer[0] & NCMD_EXIT)
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{
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