- Fixed: LocalViewPitch could overflow and wrap around when a netgame stalls.

SVN r459 (trunk)
This commit is contained in:
Randy Heit 2007-01-22 23:50:09 +00:00
commit f1c41539de
4 changed files with 55 additions and 5 deletions

View file

@ -877,7 +877,34 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
!LocalKeyboardTurner)
{
viewangle = iview->nviewangle + (LocalViewAngle & 0xFFFF0000);
viewpitch = clamp<int> (iview->nviewpitch - (LocalViewPitch & 0xFFFF0000), -ANGLE_1*MAX_UP_ANGLE, +ANGLE_1*MAX_DN_ANGLE);
fixed_t delta = -(signed)(LocalViewPitch & 0xFFFF0000);
viewpitch = iview->nviewpitch;
if (delta > 0)
{
// Avoid overflowing viewpitch (can happen when a netgame is stalled)
if (viewpitch + delta <= viewpitch)
{
viewpitch = +ANGLE_1*MAX_DN_ANGLE;
}
else
{
viewpitch = MIN(viewpitch + delta, +ANGLE_1*MAX_DN_ANGLE);
}
}
else if (delta < 0)
{
// Avoid overflowing viewpitch (can happen when a netgame is stalled)
if (viewpitch + delta >= viewpitch)
{
viewpitch = -ANGLE_1*MAX_UP_ANGLE;
}
else
{
viewpitch = MAX(viewpitch + delta, -ANGLE_1*MAX_UP_ANGLE);
}
}
}
else
{