- Create model renderer abstraction to share more model drawing between renderers
This commit is contained in:
parent
734f5104dd
commit
f1e7df542f
7 changed files with 436 additions and 312 deletions
|
|
@ -890,10 +890,11 @@ void gl_PrecacheTexture(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitl
|
|||
}
|
||||
|
||||
// cache all used models
|
||||
FGLModelRenderer renderer;
|
||||
for (unsigned i = 0; i < Models.Size(); i++)
|
||||
{
|
||||
if (modellist[i])
|
||||
Models[i]->BuildVertexBuffer();
|
||||
Models[i]->BuildVertexBuffer(&renderer);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue