- bind the layer textures

This commit is contained in:
Magnus Norddahl 2019-03-01 01:30:10 +01:00
commit f1f8797d3c
4 changed files with 45 additions and 31 deletions

View file

@ -74,14 +74,11 @@ void VkRenderPassManager::CreateDynamicSetLayout()
void VkRenderPassManager::CreateTextureSetLayout()
{
DescriptorSetLayoutBuilder builder;
builder.addBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
/*
for (int i = 0; i < 6; i++)
{
builder.addBinding(i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
}
builder.addBinding(16, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
*/
TextureSetLayout = builder.create(GetVulkanFrameBuffer()->device);
}