- moved the subsectors into FLevelLocals.
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28 changed files with 280 additions and 295 deletions
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@ -2104,7 +2104,7 @@ sector_t *P_PointInSectorBuggy(double x, double y)
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{
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// single subsector is a special case
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if (numgamenodes == 0)
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return gamesubsectors->sector;
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return level.gamesubsectors[0].sector;
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node_t *node = gamenodes + numgamenodes - 1;
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