- moved the subsectors into FLevelLocals.
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28 changed files with 280 additions and 295 deletions
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@ -38,7 +38,7 @@ void PolyCull::CullScene(const TriMatrix &worldToClip, const Vec4f &portalClipPl
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MaxCeilingHeight = 0.0;
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MinFloorHeight = 0.0;
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if (numnodes == 0)
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CullSubsector(subsectors);
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CullSubsector(&level.subsectors[0]);
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else
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CullNode(nodes + numnodes - 1); // The head node is the last node output.
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}
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