- Changed player sprite translation for the menu so that it uses a regular
translation table instead of a local custom buffer. - Fixed: ResetBaggage must set MeleeDamage to 0. SVN r271 (trunk)
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4 changed files with 13 additions and 8 deletions
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@ -1418,7 +1418,7 @@ void R_InitTranslationTables ()
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{
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static BYTE MainTranslationTables[256*
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(NUMCOLORMAPS*16 // Shaded
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+MAXPLAYERS*2 // Players + PlayersExtra
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+MAXPLAYERS*2+1 // Players + PlayersExtra
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+8 // Standard (7 for Strife, 3 for the rest)
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+MAX_ACS_TRANSLATIONS // LevelScripted
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+BODYQUESIZE // PlayerCorpses
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@ -1436,7 +1436,7 @@ void R_InitTranslationTables ()
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// Extra player translations, one for each player, unused by Doom
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translationtables[TRANSLATION_PlayersExtra] =
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translationtables[TRANSLATION_Players] + MAXPLAYERS*256;
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translationtables[TRANSLATION_Players] + (MAXPLAYERS+1)*256;
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// The three standard translations from Doom or Heretic (seven for Strife),
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// plus the generic ice translation.
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