- Changed player sprite translation for the menu so that it uses a regular

translation table instead of a local custom buffer.
- Fixed: ResetBaggage must set MeleeDamage to 0.


SVN r271 (trunk)
This commit is contained in:
Christoph Oelckers 2006-07-26 09:50:17 +00:00
commit f203219d24
4 changed files with 13 additions and 8 deletions

View file

@ -1418,7 +1418,7 @@ void R_InitTranslationTables ()
{
static BYTE MainTranslationTables[256*
(NUMCOLORMAPS*16 // Shaded
+MAXPLAYERS*2 // Players + PlayersExtra
+MAXPLAYERS*2+1 // Players + PlayersExtra
+8 // Standard (7 for Strife, 3 for the rest)
+MAX_ACS_TRANSLATIONS // LevelScripted
+BODYQUESIZE // PlayerCorpses
@ -1436,7 +1436,7 @@ void R_InitTranslationTables ()
// Extra player translations, one for each player, unused by Doom
translationtables[TRANSLATION_PlayersExtra] =
translationtables[TRANSLATION_Players] + MAXPLAYERS*256;
translationtables[TRANSLATION_Players] + (MAXPLAYERS+1)*256;
// The three standard translations from Doom or Heretic (seven for Strife),
// plus the generic ice translation.