- Changed player sprite translation for the menu so that it uses a regular
translation table instead of a local custom buffer. - Fixed: ResetBaggage must set MeleeDamage to 0. SVN r271 (trunk)
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4 changed files with 13 additions and 8 deletions
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@ -1141,6 +1141,7 @@ static void ResetBaggage (Baggage *bag)
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bag->EParms.ExplosionDamage = bag->EParms.ExplosionRadius = 128;
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bag->EParms.HurtShooter = true;
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bag->DropItemList = NULL;
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bag->BAttack.MeleeDamage = 0;
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bag->BAttack.MissileHeight = 32*FRACUNIT;
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bag->BAttack.MeleeSound = 0;
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bag->BAttack.MissileName = NAME_None;
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