- Changed player sprite translation for the menu so that it uses a regular

translation table instead of a local custom buffer.
- Fixed: ResetBaggage must set MeleeDamage to 0.


SVN r271 (trunk)
This commit is contained in:
Christoph Oelckers 2006-07-26 09:50:17 +00:00
commit f203219d24
4 changed files with 13 additions and 8 deletions

View file

@ -1141,6 +1141,7 @@ static void ResetBaggage (Baggage *bag)
bag->EParms.ExplosionDamage = bag->EParms.ExplosionRadius = 128;
bag->EParms.HurtShooter = true;
bag->DropItemList = NULL;
bag->BAttack.MeleeDamage = 0;
bag->BAttack.MissileHeight = 32*FRACUNIT;
bag->BAttack.MeleeSound = 0;
bag->BAttack.MissileName = NAME_None;