Squashed commit of the following:
commit 553c4c12abd15e5f8fa02496ccfde81bdfdb53b0 Merge: cb03de5d2add4ff12aAuthor: nashmuhandes <nashbackslash@gmail.com> Date: Mon Feb 14 18:55:52 2022 +0800 Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink commit cb03de5d2fdcba8a32b83be32579be935c8b6600 Author: nashmuhandes <nashbackslash@gmail.com> Date: Tue Jan 25 12:54:33 2022 +0800 Re-add WaterDepth to the custom namedef file commit 8d1ff3c16018dd7c73c8950aa4c51f2bc0207837 Merge: f201e6307a9eaae074Author: nashmuhandes <nashbackslash@gmail.com> Date: Tue Jan 25 12:52:57 2022 +0800 Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink # Conflicts: # src/common/engine/namedef.h commit f201e630706fc0ea7628b8a32bd5d88afb712208 Author: nashmuhandes <nashbackslash@gmail.com> Date: Sun Jan 16 20:45:27 2022 +0800 Fix compile error (MAX() -> max()) commit fe292ebd4312afe34b1e35e4c1eafba0dc168920 Merge: 3f9150c4e12ed24d06Author: nashmuhandes <nashbackslash@gmail.com> Date: Sun Jan 16 20:37:58 2022 +0800 Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink # Conflicts: # src/playsim/p_mobj.cpp commit 3f9150c4eae1c5c5510e8f9b1c4bfaab46a96b8f Author: nashmuhandes <nashbackslash@gmail.com> Date: Sat May 29 05:32:54 2021 +0800 - Implement virtual Actor.FallAndSink for scriptable falling and water physics - Added Actor.WaterDepth to retrieve how submerged and actor is, in map units Original work credited to "gzdoomthrowaway"
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@ -1930,6 +1930,7 @@ DEFINE_FIELD(AActor, special)
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DEFINE_FIELD(AActor, tid)
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DEFINE_FIELD(AActor, TIDtoHate)
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DEFINE_FIELD(AActor, waterlevel)
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DEFINE_FIELD(AActor, waterdepth)
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DEFINE_FIELD(AActor, Score)
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DEFINE_FIELD(AActor, accuracy)
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DEFINE_FIELD(AActor, stamina)
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