- fixed some issues with P_FindFloorCeiling's coordinate processing.
- added a new compatmode CVAR which allows setting some generic compatibility flag combinations: Doom: sets the options needed to make most Doom.exe compatible map play without errors. Doom (strict): Same as above but sets a few more options. Please note that this does not mean full Doom.exe behavior emulation. Boom: Sets all options that consider differences between ZDoom and Boom. ZDoom 2.0.63: Sets only the COMPATF_SOUNDTARGET option which is needed for many older ZDoom maps. - added new COMPAT_CROSSDROPOFF option to block monsters from being pushed over dropoffs by damage kickback. - fixed: AFastProjectile::Tick must call Effect only 8 times per tic, regardless of the amount of steps taken. - fixed: momentum checks in AFastProjectile did not use absolute values. SVN r1369 (trunk)
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January 25, 2009 (Changes by Graf Zahl)
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- fixed: AFastProjectile::Tick must call Effect only 8 times per tic, regardless
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of the amount of steps taken.
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- fixed: momentum checks in AFastProjectile did not use absolute values.
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January 24, 2009
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- Restored the rhythm section to fmopl.cpp and made some slight updates from
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version 0.72 of MAME's fmopl.c. Also refactored CalcVoice so that the
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