- fixed some issues with P_FindFloorCeiling's coordinate processing.
- added a new compatmode CVAR which allows setting some generic compatibility flag combinations: Doom: sets the options needed to make most Doom.exe compatible map play without errors. Doom (strict): Same as above but sets a few more options. Please note that this does not mean full Doom.exe behavior emulation. Boom: Sets all options that consider differences between ZDoom and Boom. ZDoom 2.0.63: Sets only the COMPATF_SOUNDTARGET option which is needed for many older ZDoom maps. - added new COMPAT_CROSSDROPOFF option to block monsters from being pushed over dropoffs by damage kickback. - fixed: AFastProjectile::Tick must call Effect only 8 times per tic, regardless of the amount of steps taken. - fixed: momentum checks in AFastProjectile did not use absolute values. SVN r1369 (trunk)
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@ -261,6 +261,7 @@ enum
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MF4_LOOKALLAROUND = 0x00010000, // Monster has eyes in the back of its head
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MF4_STANDSTILL = 0x00020000, // Monster should not chase targets unless attacked?
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MF4_SPECTRAL = 0x00040000,
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MF4_SCROLLMOVE = 0x00080000, // momentum has been applied by a scroller
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MF4_NOSPLASHALERT = 0x00100000, // Splashes don't alert this monster
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MF4_SYNCHRONIZED = 0x00200000, // For actors spawned at load-time only: Do not randomize tics
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MF4_NOTARGETSWITCH = 0x00400000, // monster never switches target until current one is dead
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