- fixed some potential NULL pointer accesses.

SVN r3285 (trunk)
This commit is contained in:
Christoph Oelckers 2011-08-30 15:34:40 +00:00
commit f2a457206c
3 changed files with 3 additions and 3 deletions

View file

@ -586,7 +586,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BFGSpray)
damage += (pr_bfgspray() & 7) + 1;
thingToHit = linetarget;
P_DamageMobj (thingToHit, self->target, self->target, damage, spray->DamageType);
P_DamageMobj (thingToHit, self->target, self->target, damage, spray != NULL? FName(spray->DamageType) : FName(NAME_BFGSplash));
P_TraceBleed (damage, thingToHit, self->target);
}
}