- fixed some potential NULL pointer accesses.
SVN r3285 (trunk)
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3 changed files with 3 additions and 3 deletions
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@ -586,7 +586,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BFGSpray)
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damage += (pr_bfgspray() & 7) + 1;
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thingToHit = linetarget;
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P_DamageMobj (thingToHit, self->target, self->target, damage, spray->DamageType);
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P_DamageMobj (thingToHit, self->target, self->target, damage, spray != NULL? FName(spray->DamageType) : FName(NAME_BFGSplash));
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P_TraceBleed (damage, thingToHit, self->target);
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}
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}
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