Instead of going through a global callback function set the string table's default gender at the start of each frame
This will perform the CVAR lookup only once per frame, not once per string.
This commit is contained in:
parent
ebd4ebf298
commit
f2d7bbea99
4 changed files with 7 additions and 10 deletions
|
|
@ -1197,6 +1197,8 @@ void D_DoomLoop ()
|
|||
{
|
||||
try
|
||||
{
|
||||
GStrings.SetDefaultGender(players[consoleplayer].userinfo.GetGender()); // cannot be done when the CVAR changes because we don't know if it's for the consoleplayer.
|
||||
|
||||
// frame syncronous IO operations
|
||||
if (gametic > lasttic)
|
||||
{
|
||||
|
|
@ -2639,11 +2641,6 @@ void Mlook_ReleaseHandler()
|
|||
}
|
||||
}
|
||||
|
||||
int StrTable_GetGender()
|
||||
{
|
||||
return players[consoleplayer].userinfo.GetGender();
|
||||
}
|
||||
|
||||
bool StrTable_ValidFilter(const char* str)
|
||||
{
|
||||
if (gameinfo.gametype == GAME_Strife && (gameinfo.flags & GI_SHAREWARE) && !stricmp(str, "strifeteaser")) return true;
|
||||
|
|
@ -3647,7 +3644,6 @@ static int D_DoomMain_Internal (void)
|
|||
System_GetPlayerName,
|
||||
System_DispatchEvent,
|
||||
StrTable_ValidFilter,
|
||||
StrTable_GetGender,
|
||||
nullptr,
|
||||
CheckSkipGameOptionBlock,
|
||||
System_ConsoleToggled,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue